
IF YOU'RE NOT PREPARED OR MATURE ENOUGH TO HANDLE THIS MUCH DEEP THOUGHT IN PHILOSOPHY THEN THESE ARE NOT THE BOOKS FOR YOU. The whole point of these two books is for Card to relate and discuss philosophy. (A Very VERY dysfunctional family) There are some VERY useless characters these two books, in fact the whole Chinese thing in Xenocide could be axed completely. Yes, Ender is in them and he plays a very pivotal role but it's also about his family. It would be stretching the truth if someone said these two were solely about Ender.

So if you cannot make it through Xenocide then there is no real reason why you should continue on through Children of The Mind, even though C.o.T.M. OK look, this book AND Xenocide must be read/listened to together they are essentially one book. Good thought provoking writing continues in the other books in the series, but much less action oriented. Bottom line: They are all great books, but if you seek action stop at Ender's Game. The following 3 books are their own tale. Saying that Ender's Game stands on it's own. He further went on to separate the two tales. The obvious reason is that Ender's Game is centered around a child, while the sequels are about adults perhaps more importantly, Ender's Game is, at least on the surface, a heroic, adventurous novel, while the sequels are a completely different kind of fiction, slower paced, more contemplative and idea-centered, and dealing with themes of less immediate import to younger readers.".


"I have never found it surprising that the existing sequels - Speaker for the Dead, Xenocide, and Children of the Mind - never appealed as strongly to those younger readers. The "Boo"'s missed the action found in the first novel of this series Ender's Game. The "Bravo"'s enjoyed a thoughtful and insightful tale telling. Reading the reviews, I found two prevailing views.
